1 Gaiaonline Towns Cartographer Mon Mar 07, 2011 11:32 pm
The Professor
Contributor
So I got this idea from one of Hero of Zerozaku's old programs.
I decided to make one of these in AutoIt / C#. Version #1 is gonna be coded in AutoIt, and version #2 will be coded in C#. Note that I'm only doing this because I have to push myself further this year. I'll go over the reasons as to why this is going to be coded in AutoIt/C#.
AutoIt Reason(s)
Portability (Exes run on virtually any version Windows. Also AutoIt doesn't require any runtime files like C# does)
Fairly More Experience (I have more experience in AutoIt than I do C#)
C# Reason(s)
Speed (C# is obviously a faster language than AutoIt)
Multi-threaded (AutoIt lacks "real" multi-threading and C# doesn't)
XML-oriented (C# is XML oriented and AutoIt isn't)
I will post versions of this program in this thread until it hits the official release (version 1.0).
I decided to make one of these in AutoIt / C#. Version #1 is gonna be coded in AutoIt, and version #2 will be coded in C#. Note that I'm only doing this because I have to push myself further this year. I'll go over the reasons as to why this is going to be coded in AutoIt/C#.
AutoIt Reason(s)
Portability (Exes run on virtually any version Windows. Also AutoIt doesn't require any runtime files like C# does)
Fairly More Experience (I have more experience in AutoIt than I do C#)
C# Reason(s)
Speed (C# is obviously a faster language than AutoIt)
Multi-threaded (AutoIt lacks "real" multi-threading and C# doesn't)
XML-oriented (C# is XML oriented and AutoIt isn't)
I will post versions of this program in this thread until it hits the official release (version 1.0).
Last edited by The Professor on Fri May 06, 2011 2:28 am; edited 1 time in total