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1[Au3]#Include Nomadmemory.au3 Empty [Au3]#Include Nomadmemory.au3 Fri Sep 24, 2010 2:47 pm

Erebus

Erebus
Achiever
Loading
Heres the code
I did not make this but its a common used #Include for trainers
What it does is you can use like cheat engine(example)
and get the adress and use _MemoryOpen to open it and edit etc.
+rep if helped ^^
Code:
#include-once
#region _Memory
;=================================================================================================
; AutoIt Version:  3.1.127 (beta)
; Language:        English
; Platform:        All Windows
; Author:        Nomad
; Requirements:      These functions will only work with beta.
;=================================================================================================
; Credits:  wOuter - These functions are based on his original _Mem() functions.  But they are
;        easier to comprehend and more reliable.  These functions are in no way a direct copy
;        of his functions.  His functions only provided a foundation from which these evolved.
;=================================================================================================
;
; Functions:
;
;=================================================================================================
; Function:        _MemoryOpen($iv_Pid(, $iv_DesiredAccess(, $iv_InheritHandle)))
; Description:      Opens a process and enables all possible access rights to the process.  The
;              Process ID of the process is used to specify which process to open.  You must
;              call this function before calling _MemoryClose(), _MemoryRead(), or _MemoryWrite().
; Parameter(s):      $iv_Pid - The Process ID of the program you want to open.
;              $iv_DesiredAccess - (optional) Set to 0x1F0FFF by default, which enables all
;                              possible access rights to the process specified by the
;                              Process ID.
;              $if_InheritHandle - (optional) If this value is TRUE, all processes created by
;                              this process will inherit the access handle.  Set to TRUE
;                              (1) by default.  Set to 0 if you want it to be FALSE.
; Requirement(s):  A valid process ID.
; Return Value(s):    On Success - Returns an array containing the Dll handle and an open handle to
;                        the specified process.
;              On Failure - Returns 0
;              @Error - 0 = No error.
;                      1 = Invalid $iv_Pid.
;                      2 = Failed to open Kernel32.dll.
;                      3 = Failed to open the specified process.
; Author(s):      Nomad
; Note(s):
;=================================================================================================
Func _MemoryOpen($iv_Pid, $iv_DesiredAccess = 0x1F0FFF, $if_InheritHandle = 1)

  If Not ProcessExists($iv_Pid) Then
      SetError(1)
        Return 0
  EndIf

  Local $ah_Handle[2] = [DllOpen('kernel32.dll')]

  If @Error Then
        SetError(2)
        Return 0
    EndIf

  Local $av_OpenProcess = DllCall($ah_Handle[0], 'int', 'OpenProcess', 'int', $iv_DesiredAccess, 'int', $if_InheritHandle, 'int', $iv_Pid)

  If @Error Then
        DllClose($ah_Handle[0])
        SetError(3)
        Return 0
    EndIf

  $ah_Handle[1] = $av_OpenProcess[0]

  Return $ah_Handle

EndFunc

;=================================================================================================
; Function:        _MemoryRead($iv_Address, $ah_Handle(, $sv_Type))
; Description:      Reads the value located in the memory address specified.
; Parameter(s):      $iv_Address - The memory address you want to read from. It must be in hex
;                          format (0x00000000).
;              $ah_Handle - An array containing the Dll handle and the handle of the open
;                        process as returned by _MemoryOpen().
;              $sv_Type - (optional) The "Type" of value you intend to read.  This is set to
;                        'dword'(32bit(4byte) signed integer) by default.  See the help file
;                        for DllStructCreate for all types.
;                        An example: If you want to read a word that is 15 characters in
;                        length, you would use 'char[16]'.
; Requirement(s):  The $ah_Handle returned from _MemoryOpen.
; Return Value(s):  On Success - Returns the value located at the specified address.
;              On Failure - Returns 0
;              @Error - 0 = No error.
;                      1 = Invalid $ah_Handle.
;                      2 = $sv_Type was not a string.
;                      3 = $sv_Type is an unknown data type.
;                      4 = Failed to allocate the memory needed for the DllStructure.
;                      5 = Error allocating memory for $sv_Type.
;                      6 = Failed to read from the specified process.
; Author(s):      Nomad
; Note(s):        Values returned are in Decimal format, unless specified as a 'char' type, then
;              they are returned in ASCII format.  Also note that size ('char[size]') for all
;              'char' types should be 1 greater than the actual size.
;=================================================================================================
Func _MemoryRead($iv_Address, $ah_Handle, $sv_Type = 'dword')

  If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
  EndIf

  Local $v_Buffer = DllStructCreate($sv_Type)

  If @Error Then
      SetError(@Error + 1)
      Return 0
  EndIf

  DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')

  If Not @Error Then
      Local $v_Value = DllStructGetData($v_Buffer, 1)
      Return $v_Value
  Else
      SetError(6)
        Return 0
  EndIf

EndFunc

;=================================================================================================
; Function:        _MemoryWrite($iv_Address, $ah_Handle, $v_Data(, $sv_Type))
; Description:      Writes data to the specified memory address.
; Parameter(s):      $iv_Address - The memory address you want to write to.  It must be in hex
;                          format (0x00000000).
;              $ah_Handle - An array containing the Dll handle and the handle of the open
;                        process as returned by _MemoryOpen().
;              $v_Data - The data to be written.
;              $sv_Type - (optional) The "Type" of value you intend to write.  This is set to
;                        'dword'(32bit(4byte) signed integer) by default.  See the help file
;                        for DllStructCreate for all types.
;                        An example: If you want to write a word that is 15 characters in
;                        length, you would use 'char[16]'.
; Requirement(s):  The $ah_Handle returned from _MemoryOpen.
; Return Value(s):  On Success - Returns 1
;              On Failure - Returns 0
;              @Error - 0 = No error.
;                      1 = Invalid $ah_Handle.
;                      2 = $sv_Type was not a string.
;                      3 = $sv_Type is an unknown data type.
;                      4 = Failed to allocate the memory needed for the DllStructure.
;                      5 = Error allocating memory for $sv_Type.
;                      6 = $v_Data is not in the proper format to be used with the "Type"
;                        selected for $sv_Type, or it is out of range.
;                      7 = Failed to write to the specified process.
; Author(s):      Nomad
; Note(s):        Values sent must be in Decimal format, unless specified as a 'char' type, then
;              they must be in ASCII format.  Also note that size ('char[size]') for all
;              'char' types should be 1 greater than the actual size.
;=================================================================================================
Func _MemoryWrite($iv_Address, $ah_Handle, $v_Data, $sv_Type = 'dword')

  If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
  EndIf

  Local $v_Buffer = DllStructCreate($sv_Type)

  If @Error Then
      SetError(@Error + 1)
      Return 0
  Else
      DllStructSetData($v_Buffer, 1, $v_Data)
      If @Error Then
        SetError(6)
        Return 0
      EndIf
  EndIf

  DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')

  If Not @Error Then
      Return 1
  Else
      SetError(7)
        Return 0
  EndIf

EndFunc

;=================================================================================================
; Function:        _MemoryClose($ah_Handle)
; Description:      Closes the process handle opened by using _MemoryOpen().
; Parameter(s):      $ah_Handle - An array containing the Dll handle and the handle of the open
;                        process as returned by _MemoryOpen().
; Requirement(s):  The $ah_Handle returned from _MemoryOpen.
; Return Value(s):  On Success - Returns 1
;              On Failure - Returns 0
;              @Error - 0 = No error.
;                      1 = Invalid $ah_Handle.
;                      2 = Unable to close the process handle.
; Author(s):      Nomad
; Note(s):
;=================================================================================================
Func _MemoryClose($ah_Handle)

  If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
  EndIf

  DllCall($ah_Handle[0], 'int', 'CloseHandle', 'int', $ah_Handle[1])
  If Not @Error Then
      DllClose($ah_Handle[0])
      Return 1
  Else
      DllClose($ah_Handle[0])
      SetError(2)
        Return 0
  EndIf

EndFunc

;=================================================================================================
; Function:        _MemoryPointerRead ($iv_Address, $ah_Handle, $av_Offset(, $sv_Type))
; Description:      Reads a chain of pointers and returns an array containing the destination
;              address and the data at the address.
; Parameter(s):      $iv_Address - The static memory address you want to start at. It must be in
;                          hex format (0x00000000).
;              $ah_Handle - An array containing the Dll handle and the handle of the open
;                        process as returned by _MemoryOpen().
;              $av_Offset - An array of offsets for the pointers.  Each pointer must have an
;                        offset.  If there is no offset for a pointer, enter 0 for that
;                        array dimension. (Offsets must be in decimal format, NOT hex!)
;              $sv_Type - (optional) The "Type" of data you intend to read at the destination
;                        address.  This is set to 'dword'(32bit(4byte) signed integer) by
;                        default.  See the help file for DllStructCreate for all types.
; Requirement(s):  The $ah_Handle returned from _MemoryOpen.
; Return Value(s):  On Success - Returns an array containing the destination address and the value
;                        located at the address.
;              On Failure - Returns 0
;              @Error - 0 = No error.
;                      1 = $av_Offset is not an array.
;                      2 = Invalid $ah_Handle.
;                      3 = $sv_Type is not a string.
;                      4 = $sv_Type is an unknown data type.
;                      5 = Failed to allocate the memory needed for the DllStructure.
;                      6 = Error allocating memory for $sv_Type.
;                      7 = Failed to read from the specified process.
; Author(s):      Nomad
; Note(s):        Values returned are in Decimal format, unless a 'char' type is selected.
;              Set $av_Offset like this:
;              $av_Offset[0] = NULL (not used)
;              $av_Offset[1] = Offset for pointer 1 (all offsets must be in Decimal)
;              $av_Offset[2] = Offset for pointer 2
;              etc...
;              (The number of array dimensions determines the number of pointers)
;=================================================================================================
Func _MemoryPointerRead ($iv_Address, $ah_Handle, $av_Offset, $sv_Type = 'dword')

  If IsArray($av_Offset) Then
      If IsArray($ah_Handle) Then
        Local $iv_PointerCount = UBound($av_Offset) - 1
      Else
        SetError(2)
        Return 0
      EndIf
  Else
      SetError(1)
      Return 0
  EndIf

  Local $iv_Data[2], $i
  Local $v_Buffer = DllStructCreate('dword')

  For $i = 0 to $iv_PointerCount

      If $i = $iv_PointerCount Then
        $v_Buffer = DllStructCreate($sv_Type)
        If @Error Then
            SetError(@Error + 2)
            Return 0
        EndIf

        $iv_Address = '0x' & hex($iv_Data[1] + $av_Offset[$i])
        DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
        If @Error Then
            SetError(7)
            Return 0
        EndIf

        $iv_Data[1] = DllStructGetData($v_Buffer, 1)

      ElseIf $i = 0 Then
        DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
        If @Error Then
            SetError(7)
            Return 0
        EndIf

        $iv_Data[1] = DllStructGetData($v_Buffer, 1)

      Else
        $iv_Address = '0x' & hex($iv_Data[1] + $av_Offset[$i])
        DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
        If @Error Then
            SetError(7)
            Return 0
        EndIf

        $iv_Data[1] = DllStructGetData($v_Buffer, 1)

      EndIf

  Next

  $iv_Data[0] = $iv_Address

  Return $iv_Data

EndFunc

;=================================================================================================
; Function:        _MemoryPointerWrite ($iv_Address, $ah_Handle, $av_Offset, $v_Data(, $sv_Type))
; Description:      Reads a chain of pointers and writes the data to the destination address.
; Parameter(s):      $iv_Address - The static memory address you want to start at. It must be in
;                          hex format (0x00000000).
;              $ah_Handle - An array containing the Dll handle and the handle of the open
;                        process as returned by _MemoryOpen().
;              $av_Offset - An array of offsets for the pointers.  Each pointer must have an
;                        offset.  If there is no offset for a pointer, enter 0 for that
;                        array dimension.
;              $v_Data - The data to be written.
;              $sv_Type - (optional) The "Type" of data you intend to write at the destination
;                        address.  This is set to 'dword'(32bit(4byte) signed integer) by
;                        default.  See the help file for DllStructCreate for all types.
; Requirement(s):  The $ah_Handle returned from _MemoryOpen.
; Return Value(s):  On Success - Returns the destination address.
;              On Failure - Returns 0.
;              @Error - 0 = No error.
;                      1 = $av_Offset is not an array.
;                      2 = Invalid $ah_Handle.
;                      3 = Failed to read from the specified process.
;                      4 = $sv_Type is not a string.
;                      5 = $sv_Type is an unknown data type.
;                      6 = Failed to allocate the memory needed for the DllStructure.
;                      7 = Error allocating memory for $sv_Type.
;                      8 = $v_Data is not in the proper format to be used with the
;                        "Type" selected for $sv_Type, or it is out of range.
;                      9 = Failed to write to the specified process.
; Author(s):      Nomad
; Note(s):        Data written is in Decimal format, unless a 'char' type is selected.
;              Set $av_Offset like this:
;              $av_Offset[0] = NULL (not used, doesn't matter what's entered)
;              $av_Offset[1] = Offset for pointer 1 (all offsets must be in Decimal)
;              $av_Offset[2] = Offset for pointer 2
;              etc...
;              (The number of array dimensions determines the number of pointers)
;=================================================================================================
Func _MemoryPointerWrite ($iv_Address, $ah_Handle, $av_Offset, $v_Data, $sv_Type = 'dword')

  If IsArray($av_Offset) Then
      If IsArray($ah_Handle) Then
        Local $iv_PointerCount = UBound($av_Offset) - 1
      Else
        SetError(2)
        Return 0
      EndIf
  Else
      SetError(1)
      Return 0
  EndIf

  Local $iv_StructData, $i
  Local $v_Buffer = DllStructCreate('dword')

  For $i = 0 to $iv_PointerCount
      If $i = $iv_PointerCount Then
        $v_Buffer = DllStructCreate($sv_Type)
        If @Error Then
            SetError(@Error + 3)
            Return 0
        EndIf

        DllStructSetData($v_Buffer, 1, $v_Data)
        If @Error Then
            SetError(Cool
            Return 0
        EndIf

        $iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
        DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
        If @Error Then
            SetError(9)
            Return 0
        Else
            Return $iv_Address
        EndIf
      ElseIf $i = 0 Then
        DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
        If @Error Then
            SetError(3)
            Return 0
        EndIf

        $iv_StructData = DllStructGetData($v_Buffer, 1)

      Else
        $iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
        DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
        If @Error Then
            SetError(3)
            Return 0
        EndIf

        $iv_StructData = DllStructGetData($v_Buffer, 1)

      EndIf
  Next

EndFunc

2[Au3]#Include Nomadmemory.au3 Empty Re: [Au3]#Include Nomadmemory.au3 Sun Jan 09, 2011 10:04 pm

OwenWilson

OwenWilson
Master
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ooh i cant +rep rite now but i would if i coudl....
thanks for the help mang much apreicate!!!

3[Au3]#Include Nomadmemory.au3 Empty Re: [Au3]#Include Nomadmemory.au3 Sat Feb 12, 2011 10:52 pm

Erebus

Erebus
Achiever
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Np, Im thinkin bout makin TuT on how to Use it. Any1 up for it or would every1 just try to troll it? lmao.

4[Au3]#Include Nomadmemory.au3 Empty Re: [Au3]#Include Nomadmemory.au3 Mon Mar 21, 2011 1:18 am

The Professor

The Professor
Contributor
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Sorry to grave dig this, but yeah, you should make a tut' on how to use this.
This is actually an awesome UDF.

To be precise, the coding in this module uses some of the same API's that Hero of Zerozaku used in [You must be registered and logged in to see this link.] thread.

Edit: For those of you who actually is wanting to use this (which is probably none of you) , you have to have the Beta version of AutoIt installed.

You can get it here - [You must be registered and logged in to see this link.]

Note: If you have the default version of AutoIt installed, I advise you to uninstall it. The Beta version of AutoIt won't work properly with the both installed.

5[Au3]#Include Nomadmemory.au3 Empty Re: [Au3]#Include Nomadmemory.au3 Mon Apr 11, 2011 11:47 pm

Erebus

Erebus
Achiever
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Thxz bro Razz i stoped programming so:P

6[Au3]#Include Nomadmemory.au3 Empty Re: [Au3]#Include Nomadmemory.au3 Thu Mar 29, 2012 12:24 pm

Dr. Jacob

Dr. Jacob
Fresh Meat
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The Professor wrote:Sorry to grave dig this, but yeah, you should make a tut' on how to use this.
This is actually an awesome UDF.

Edit: For those of you who actually is wanting to use this (which is probably none of you) , you have to have the Beta version of AutoIt installed.

You can get it here -

Note: If you have the default version of AutoIt installed, I advise you to uninstall it. The Beta version of AutoIt won't work properly with the both installed.

As well i apologize for gravedigging, but foudn this thread over google.


I will make some examples on how to use these functions later today.

7[Au3]#Include Nomadmemory.au3 Empty Re: [Au3]#Include Nomadmemory.au3 Thu Mar 29, 2012 5:07 pm

Erebus

Erebus
Achiever
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Dr if u could tht be awsome Razz I stoped programming and started smoking to much weed to even rember what au means troll

8[Au3]#Include Nomadmemory.au3 Empty Re: [Au3]#Include Nomadmemory.au3 Fri Mar 30, 2012 3:51 am

Dr. Jacob

Dr. Jacob
Fresh Meat
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Erebus wrote:Dr if u could tht be awsome Razz I stoped programming and started smoking to much weed to even rember what au means troll


Gotta give me some time though, im in college for computer programming and it plus life ahs me busy honestly.

Also I looked at it and I have a hard time directly writing data into processes. So i might have to call a friend.

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